Topp Zaku I – Work in progress

April 18, 2020 at 18:15 | Posted in Work In Progress | Leave a comment
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This is the first of the 3 Zakus from Topp’s squad. I thought about simply using the HG Zaku I Origin kit for this build, but I decided to make things difficult for myself by doing a kitbash.

Head: Zaku I Thunderbolt.
I added the commander antenna from an older HGUC Zaku II kit:

And repositioned the fin at the back of the head. The gap will be filled with putty.

Instead of using a sticker for the monoeye, I attached a round plate from MSG which will be fitted with a clear lens.

Body: HGUC Zaku I Sniper
First I cut off some parts from the chest, shown by the red arrows:

The Zaku I Sniper’s chest looks different from the one in the 08th MS anime, so I padded the chest with 1mm plaplate. Any gaps will be filled with putty later.

I also had to modify the shoulder socket because of the arms I decided to use. To make way for the polycap ball socket, I had to trim off some excess plastic and fill some empty gaps with plaplate.

Since the Zaku Sniper body doesn’t include a normal backpack, I used one from the Origin kit. I had to drill some holes to make them compatible:

I wanted to elongate the waist, but I took a slightly different approach. Instead of using a single slab of plaplate, I arranged 1mm square pipes around the underside of the waist part:

The old Zaku I sniper waist uses ball joints to connect the legs. Since I’m using Origin legs, I had to replace the ball joint with a rod-type joint from the Origin kit. Excess plastic in and around the intended area had to be removed to fit the rod-type joint.

To attach extra drum magazines to the skirt armor, I decided to use magnets. I used superglue to stick the magnets to the undersides of the skirt armors and drum magazines, as indicated by the red arrows:

So that way the skirt armors look clean, without any pegs or holes. The extra drum magazines can just stick like a fridge magnet.

At the back skirt, I attached some detail parts made from 1mm square pipes:

I felt that the empty gap between the head and the body was too big. So I remedied it by 1) Making the polycap neck shorter by cutting off the ball joint, removing excess parts, and reattaching it. I inserted a 1mm metal rod inside for extra strength. Then, in 2) I attached a neck plate(?) from the Origin kit, after trimming off some unnecessary plastic. I attached 1mm plaplate on the shoulders to compensate for the shallower neck.

Arms: HGUC Zaku II Tristars.
On the right shoulder, I removed the peg intended for the shield. In its place I glued some pieces of 0.3mm plaplate.

For the left shoulder, I did the following modifications: 1) Remove the spikes and make holes using a drill; 2) Attach round plates from Wave into the holes; 3) Attach MSG detail parts in the round plates

I arranged 0.5mm plaplate into a square around the wrists.

Legs: HG Zaku I Origin
I covered some panel lines on the thighs, and knees using basic putty. On the lower legs, I covered the thrusters with 0.5mm plaplate.

Weapons:
The Zaku machine gun from the Origin kit is used as is.

So this is what it looked like after all those mods:

After finalizing the parts, I added some battle damage using a battery-powered router, hobby knife, and chisel. Nothing too extensive, just some dents and scratches here and there.

GBN-Guard Frame

May 24, 2019 at 20:15 | Posted in 1/144 scale | Leave a comment
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Introduction:
The HGBD Guard Frame reminded me of a certain country’s riot police. With that theme in mind, I played around with various spare parts and MSG weapon units to get the look that I was aiming for.

Materials & methods:
The work in progress can be found here.
After priming and applying preshading, painting was as follows:
Head: Red madder
Chest, waist: Midnight blue + a bit of blue
Knees, feet: German gray
Other parts: Blue + german gray + intermediate blue
Joints: Dark gray (2)
Shield: Neutral gray
Weapons: Grey FS36118
No weathering this time, just panel lining, decals & flat topcoat.

Results:

Some action poses:

And the main reason for the RG hands: Little Armory weapons. The samurai sword in that last pic is from one of the Revoltech skeleton series.

Discussion:
The HGBD Guard Frame has a lot of similarities with the HGBF GM/GM, and to some extent with other recent HG kits. This means that I can swap parts rather easily for kitbashing.
Plus, the range of movement on the joints is also great, and I had fun posing it during photography. I also like that it comes with another head; comes in handy for kitbashing.
Overall, the HGBD Guard Frame is a solid kit, a fun build, and a new model for posing with my Little Armory weapons.

HG Thunderbolt GM

July 5, 2018 at 22:07 | Posted in 1/144 scale | 1 Comment
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Introduction:

I was reluctant to buy the HGTB Thunderbolt GM kit even though the design looks quite interesting. Some aspects like the head, wrinkly joints, excessive thrusters and astronaut backpack didn’t sit well with me.
As I accumulated more and more spare parts from the Year of the GM project, I decided to build a Thunderbolt GM, but with a Universal Century feel to it.

Materials & methods:

Work in progress is here. As usual, all parts were primed with grey surfacer. Then pre-shading lines were added using german grey.

Paint used was predominantly MS White. The exceptions were the chest, shoulders and feet.
For those parts, I used the recommended color as written on the manual, which was a mix of grey:blue:green. The shoulders and chest required a darker hue, so a bit of midnight blue was added to the above mixture. The yellow bits around the waist, neck and shields were painted with orange-yellow + white. Joints were painted with Dark gray (2) and the weapons with german gray.

Moderate weathering effects were applied using enamel wash. The black enamel paint was thinned more than usual and was only applied to certain parts of the model. Paint scratch effects were also applied using enamel german gray and a paint brush. Some large decals (e.g. on the shield) were lightly scratched using a hobby blade. Finally a flat topcoat layer was applied.

Results:

Discussion:
A lot of trial and error was involved in this build. Even after finalizing the parts, I wasn’t sure how it’ll turn out. The round shoulder joint might look out of place with the squarish shape of other parts, and the arms may be a bit too long.
But overall, I feel that this build captures the essence of the Thunderbolt GM, even without the distinctive parts like the wrinkly joints et cetera. Getting the color scheme spot on and making fully articulate manipulator arms on the backpack was probably the most satisfying part of this build for me.

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