GM FSD

October 3, 2018 at 22:06 | Posted in 1/144 scale | Leave a comment
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Introduction:

To be honest, the only reason I considered building the Gundam FSD was because of the Long Range Beam Rifle (LRBR) that came free with the April 2018 copy of Gundam Ace. But I have an aversion to Gundam heads, especially at 1/144 scale.

So I decided to transplant in a GM head instead. After test fitting with other GM parts, I decided on a new build for the Year of the GM project: the GM FSD.

Materials & methods:

Usually for a kitbashing build, I tend to show the work in progress page. But since I’m using parts from the new generation of HG kits, all the joints are compatible with each other; hence no mods needed. It feels like a ‘plug and play’ kind of build. So here’s the parts that I used:

  • Head: I used two different halves for the head. The front half was from the HG GM Sniper Custom kit because I wanted to use the clear red visor. The back half was from the HG GM Guard Custom because I wanted to use the visor scope and antenna.
  • Body, shoulders & backpack: HG Gundam FSD.
  • Arms: HG GM Sniper Custom
  • Legs: HG GM Guard Custom
  • Weapons: Gatlings on the right arm, backpack cannon and folding shield were from the Gundam FSD kit. Plus the LRBR from Gundam Ace. The gatlings on the right arm came with an ammo belt. But it was too rigid so I replaced it with rubber tank tracks which was more flexible.

So here’s what it looks like after snap-fitting:

After priming & preshading, I painted it as follows:

  • Torso & feet: a mix of green, grey, brown and midnight blue.
  • Midriff: Dark gray 1
  • Rest of body: Olive drab + dark green
  • Joints: Mix of light gull gray, german gray, orange-yellow.
  • Weapons & backpack: Various combinations of german gray, gray FS36081 & burnt iron.

After painting, some light weathering was applied, followed by decals and finally flat topcoat.

Results:

Here’s some photos of the weapons. The LRBR is somewhat customizable. The base form looks a bit like a submachine gun and the grip can be moved to the back part. The barrel can be extended using two barrel-covers(?) which can also be attached to the backpack.

And some photos with the weapons:

Discussion:

This was probably the easiest kitbashing I’ve done so far. That’s thanks to the compatible joints and sockets in the latest HG kits. Even though this build was fairly simple, the decals were slightly tricky, especially the various red stripes. I had to cut pieces of red decal strips and arrange them according to the manual. The paintjob wasn’t that accurate as well. I wasn’t able to recreate the dark color of the FSD Gundam; mine was probably a bit too green.
The Gundam FSD kit has a lot of weapons and extras, which I’m saving for future projects. Speaking of which, since this FSD GM is included in the Year of the GM lineup, I might have to drop the GM Light Armor.

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GM/GM Cold District Type

August 27, 2018 at 21:38 | Posted in 1/144 scale | Leave a comment
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Introduction:
I had fun modifying the HGBF GM/GM kit and decided to do it again. This time I decided to build the GM Cold District Type, despite it being portrayed as a bunch of jobbers in the 0080 OVA. Like the GM/GM Command build, I’ll be kitbashing with various HGUC parts.

Materials & methods:
The work in progress page is here.
Painting was relatively straight forward:
Chest, feet: Gray FS36118
Waist, backpack: Midnight blue
Shield, various red bits: Red + a bit of Gray FS36118
Joints: Gray FS36081
The rest: MS White
This time I went for the weathered look, so I applied some enamel wash, dry brushing, and paint chipping effects. The numeric decals on the shield were also scratched and dabbed with weathering pastel to add to the effect. Then like always it’s finished with a flat topcoat spray.

Results:

Some action poses and group photos:

Discussion:
I can only summarize this build as ‘everything going to plan’. I don’t think I encountered any problems during this build, and painting was a breeze too.
Posing this kit for photography was also fun, and that’s due to the flexibility and articulation of the GM/GM kit.
So this is the 8th kit for my Year of the GM project, and if everything goes to plan, I’m on course to finish this year with 12 GM kits. On a side note, my shelf is starting to get a bit crowded…

HG Thunderbolt GM

July 5, 2018 at 22:07 | Posted in 1/144 scale | 1 Comment
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Introduction:

I was reluctant to buy the HGTB Thunderbolt GM kit even though the design looks quite interesting. Some aspects like the head, wrinkly joints, excessive thrusters and astronaut backpack didn’t sit well with me.
As I accumulated more and more spare parts from the Year of the GM project, I decided to build a Thunderbolt GM, but with a Universal Century feel to it.

Materials & methods:

Work in progress is here. As usual, all parts were primed with grey surfacer. Then pre-shading lines were added using german grey.

Paint used was predominantly MS White. The exceptions were the chest, shoulders and feet.
For those parts, I used the recommended color as written on the manual, which was a mix of grey:blue:green. The shoulders and chest required a darker hue, so a bit of midnight blue was added to the above mixture. The yellow bits around the waist, neck and shields were painted with orange-yellow + white. Joints were painted with Dark gray (2) and the weapons with german gray.

Moderate weathering effects were applied using enamel wash. The black enamel paint was thinned more than usual and was only applied to certain parts of the model. Paint scratch effects were also applied using enamel german gray and a paint brush. Some large decals (e.g. on the shield) were lightly scratched using a hobby blade. Finally a flat topcoat layer was applied.

Results:

Discussion:
A lot of trial and error was involved in this build. Even after finalizing the parts, I wasn’t sure how it’ll turn out. The round shoulder joint might look out of place with the squarish shape of other parts, and the arms may be a bit too long.
But overall, I feel that this build captures the essence of the Thunderbolt GM, even without the distinctive parts like the wrinkly joints et cetera. Getting the color scheme spot on and making fully articulate manipulator arms on the backpack was probably the most satisfying part of this build for me.

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